The Digital Media Department leads the creation, production, presentation, and dissemination of multimedia content to support the viewing and understanding of the Met's collections and exhibitions, both within the galleries and online.
Posted: Tuesday, July 8, 2014
Yuliya Parshina-Kottas is a recent graduate of the
ITP program at New York University's Tisch School of the Arts. After a decade of working as an animator and designer for children's television, advertising, and multimedia museum exhibits, she is venturing bravely into the world of user experience, interaction design, and creative coding. I am thrilled to have Yuliya introduce her recent MediaLab project, Accessible Wayfinding, here on Digital Underground.
Posted: Tuesday, July 1, 2014
The online feature
One Met. Many Worlds. launched on June 9, and recently became available as an e-book on The Metropolitan Museum of Art Guide Amazon, Google Play, and iTunes; the print version will soon be released in Arabic, German, Korean, and Russian. These two projects present different perspectives on the highlights of the Museum's collection: One Met. Many Worlds. is driven by universal concepts that encourage the viewer to explore artworks in a new ways, while the Guide provides an essential art history background in a more traditional format. I recently spoke with Amy Liebster, associate coordinator for online publications, about both the web feature and the various versions of the print guide.
Posted: Thursday, June 26, 2014
In my last
, I discussed artist Cory Arcangel's Digital Underground post (2002), a digital artwork that stripped the original Super Mario Clouds Super Mario Bros. video game of everything but the background and clouds. If your interest in digital-art copyism was piqued by that, then you should also know that there are many routes one can take to achieve this end result. Cory has already shared his process, and in this post I will outline my experience translating his image-based instructions. If all goes well, you will end up with your very own bespoke copy of Super Mario Clouds.
Posted: Friday, June 13, 2014
The Museum's first
Bulletin, published in November 1905, mentions a restaurant "located in the basement of the North side of the Main building. Meals are served à la carte, from 10 a.m.–6 p.m., and table d'hote from 12 a.m.–6.pm." ( The Metropolitan Museum of Art , Vol. 1, No. 1, Nov. 1905). The Museum Restaurant was located near the western end of what was then known as the Hall of Casts, accessible via a staircase leading to the basement (approximately where the current Public Cafeteria is now). By 1912 an entire renovation was planned for the restaurant, as "[it] has never been an attractive place to visitors, partly because of its location . . . but equally because of its dark, cheerless aspect, [and was] so far removed from the toilet rooms . . . [that it was] a serious drawback." ( Bulletin The Metropolitan Museum of Art , Vol. 7, No. 10, Oct. 1912). Accordingly, these planned renovations highlighted "a rest-room for women, with a toilet-room attached, [including] wash-basins with hot and cold water, while a smoking room will be provided for men, also with lavatories" (ibid.). Bulletin
Posted: Thursday, June 12, 2014
Today marks the opening day of the World Cup, the monthlong tournament in which teams from thirty-two nations will compete for the title of best soccer team in the world. Since the Metropolitan's
collection includes works of art from all thirty-two nations participating in the games, we thought this would be a perfect occasion to celebrate the global nature of our holdings.
Posted: Wednesday, June 11, 2014
The art at the Met reaches across the globe, so we wanted to start providing our collection information in some of the many languages represented by these cultures. Our new web feature
One Met. Many Worlds. brings you more than five hundred collection highlights in eleven languages: English, Arabic, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
Posted: Friday, June 6, 2014
One of the many lessons I've learned in my first 10 months on the job at the Met is how much attention is paid to everything we do here. Having worked at Columbia Journalism School for two decades, I am familiar with the amount of interest journalists take in the activities of a major institution (especially when most alumni are journalists themselves).
Because of the Met's reputation, scale, and history, our activities get a lot of scrutiny. I
wrote recently about the social media traction that we got thanks to the annual #MetGala, and the Webby Award for our Instagram account.
But nothing quite prepared me for the amount of press, blogger, and social media attention we've gotten for our recently updated image use policy.
Posted: Thursday, June 5, 2014
Ana Marva Fernández is a Brooklyn-based Mexican-American artist whose installations include found objects, photographs, and rapid-prototype works which explore the implications of art in society as we move towards the future. Her work tends to reference the tensions found in Mexico's political landscape, intertwined with a playful use of mystical characters. A guest artist at the Met's
3D Hackathon in 2012, Ana has produced a variety of works using the Met's collection as a starting point for her vision.
Posted: Tuesday, May 27, 2014
Last week I had the opportunity to attend
Internet Week New York, an annual gathering of speakers and events related to technology, business, and culture. Unlike other conferences I've attended, which are more focused on the museum sector, Internet Week provides a glimpse into the world of for-profit digital media projects and advertising issues, which I found incredibly relevant to the work being done in the nonprofit world as well.
Posted: Thursday, May 22, 2014
I began my internship in the Digital Media Department's Media Lab in the summer of 2013, after my first year as a master's candidate in the Interactive Telecommunications Program (ITP) at New York University's Tisch School of the Arts. With a background in music and multimedia performance, my first year at ITP was frankly mind-blowing: I learned a whole host of new technologies that opened up entirely new ways of approaching narrative, visual imagery, and audience participation, and my work in the Media Lab was propelled by this new outlook.